Leading UI/UX Designer (Casual Mobile)
iLogos Game Studios provides solutions for mobile game developers no matter how challenging the project or task is. We’ve been around since 2006 and in that time frame, we have successfully completed 400+ projects and have become a partner of choice for EA, Sony, Disney, Rovio, Ubisoft, and many other companies.
Our #ilogos_team unites professionals that love, live and breathe games we dare say. This is a place where you’ll find freedom of action and where bureaucracy and micromanagement are unheard of. Now we are growing rapidly and looking for professionals to join the team.
- Make your personal contribution to the games millions of people are playing;
- Develop yourself professionally in an atmosphere of trust and support that feels more like a family;
- Work remotely from anywhere in the world on your own schedule;
- Get your support from teammates and the company.
Who are we looking for:
- Approximately 5+ years of relevant experience.
- Strong sense of visual styles in games guided by the principles of creation of a realistic and stylized drawing and artistic painting in a raster.
- Knowledge of mobile and PC interface guidelines and layout adaptations.
- Knowledge of color theory, typography and font composition in logos.
- Knowledge of standard art and design tools (Photoshop, Figma, Illustrator/Affinity/Sketch).
- Experience in creating stylized interface elements and illustrated icons, pop-ups, etc.
- Ability to design mobile and PC interfaces from scratch, from creating wireframes to the final presentation in visual style.
- Released commercial projects and works gathered in a solid portfolio.
- Upper Intermediate English.
- Passion for games and game industry.
Will be a plus:
- Ability to draw and paint in raster.
- Experience of work with UI/UX in Unity and UE4-5.
Key Responsibilities:
- Collaborate with the Art Director/Producer/PM and team to translate game systems and gameplay user experience goals into intuitive interfaces that support and enhance the game look and experience.
- Observe and interpret results of usability testing and live game metrics, sharing conclusions with the Producer and the Art Director, and imagine solutions that help to increase accessibility and inform design decision making game-wide.
- Produce Schemes of global flows with detailed requirements in collaboration with the local Game designer, Producer and Leads.
- Designing and implementing menu and user-interface/HUD systems that are visually attractive, intuitive, efficient, and that meet design needs and are aligned with the established visual identity.
- Collaborate and participate with artists locally to create high-fidelity mockups to solidify design direction and planning regarding ergonomic and aesthetical expectations.
Working conditions:
Our people are what we value the most at iLogos. We treat everyone with respect no matter where you are from or what you believe in. If you share our values which are Mastery, Maturity, Trust & Care, and Positive Mindset – we are a perfect match for each other! Join #ilogos_team and we guarantee you an opportunity for growth, support, and an atmosphere of trust and care that feels more like a family. And as well:
- Work remotely from anywhere in the world;
- Flexible working hours.
- Department
- Art
- Role
- UI/UX
- Locations
- Work From Anywhere
- Remote status
- Fully Remote
- Employment type
- Contract
- Employment level
- Professionals
Leading UI/UX Designer (Casual Mobile)
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