Java Developer (Gamedev)
iLogos Game Studios provides solutions for mobile game developers no matter how challenging the project or task is. We’ve been around since 2006 and in that time frame, we have successfully completed 400+ projects and have become a partner of choice for EA, Sony, Disney, Rovio, Ubisoft, and many other companies.
Our #ilogos_team unites professionals that love, live and breathe games we dare say. This is a place where you’ll find freedom of action and where bureaucracy and micromanagement are unheard of. Now we are growing rapidly and looking for professionals to join the team.
Make your personal contribution to the games millions of people are playing;
Develop yourself professionally in an atmosphere of trust and support;
Work remotely from anywhere in the world on your own schedule;
Get your support from teammates and the company.
We’re looking for a Java developer to join our team and work on a football manager simulation game.
What we’re looking for:
4+ years of experience in Java development (Java 17+ preffered)
Distributed Systems: Deep knowledge with cache platforms like Redis or Hazelcast for distributed data structures and computing.
High Performance: Deep understanding of multithreading, concurrency models, and memory management. Familiarity with Java Loom/Couroutine is a plus.
Architecture & Protocols: Experience building CQRS or event-driven systems using Protobuf and gRPC for efficient inter-service communication.
Database: Strong knowledge of PostgreSQL (optimization, schema design).
Data Pipelines: Experience in building ETL pipelines for game analytics or state synchronization.
Nice to have:
Experience with SmartFoxServer 2X (SFS2X) extension development and API.
Experience with GitLab CI/CD and automated build processes.
Understanding of AB-testing mechanics and feature-flagging in a production environment.
Experience with Game Economy systems (Rewards, Hard/Soft currency handling).
What the role is about:
Feature Ownership: End-to-end responsibility for developing and implementing complex game features (meta-game, economy, social mechanics).
Performance Engineering: Optimize and maintain high-performance server-side logic within the SFS2X and Hazelcast ecosystem.
System Design: Designing robust Protobuf-based APIs and handling complex state synchronization between distributed services.
Database Management: Advanced work with PostgreSQL for managing persistent game data and user profiles.
Collaboration: Working closely with game designers to translate gameplay ideas into scalable technical solutions.
Code Quality: Writing clean, maintainable code and participating in rigorous peer reviews.
Working conditions:
Our people are what we value the most at iLogos. We treat everyone with respect no matter where you are from or what you believe in. If you share our values which are Mastery, Maturity, Trust & Care, and Positive Mindset – we are a perfect match for each other! Join #ilogos_team and we guarantee you an opportunity for growth, support, and an atmosphere of trust and care that feels more like a family. And as well:
Work remotely from anywhere in the world;
Contract for 3 months with possible extension;
Flexible working hours.
- Department
- Tech
- Remote status
- Fully Remote
- Employment type
- Contract